Table of Contents |
Features | |
OS/A65: A Multitasking Operating System for 6502 Computers | |
Just when you thought it was safe to run a single program on your Commodore 64, Andre ups the ante and details a framework that allows you to coax your machine to do multiple things at once. If one app was trouble enough, try taming two or more at a time! |
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André Fachat |
Using UQWK with QWKRR128 | |
After years of using QWKRR128 to read BBS email and FIDO echoes, you want to access the Internet as well. Does that mean you'll have to shelve QWKRR128? No way! Gaelyne details how to use a UNIX program called UQWK to package up USENET newsgroups and Internet electronic mail for offline perusal by QWKR128. |
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Gaelyne R. Moranec |
Brad Templeton: The Programmer's Friend - An Interview | |
Templeton, the originator of the PAL assembler and a driving force in programmer aids in the late 70's and early 80's, reflects on those early years, where programmer tools were pretty spartan. Travel in time with Brad to an era where IBM specialized in mainframes, and proprietary schemes were commonplace. |
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Jim Lawless |
Hacking Graphics: Dim4: A Mind Expanding Experience | |
We've talked about 2D graphics, and we've talked about 3D graphics. So now it's time to talk about 4D graphics. This article will explain how to do just that, and includes source and binaries for dim4, an entry in the recent 4k demo contest held by Driven magazine. |
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Stephen L. Judd |
Exploiting the 65C816S CPU | |
So, the eagerly anticipated accelerator from CMD is becoming available. Sure it's fast, and it'll boost speeds in existing applications. However, you know users won't be content for long. Learn how to take advantage of the extra addressing modes and wider CPU registers when you flip the '816 into Native mode. In addition, Jim will detail the preliminary set of "magic" memory locations in the CMD SuperCPU. |
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Jim Brain |
Using HTML on the Commodore, Part 1 | |
Your IBM friends are drooling over the World Wide Web and its markup language: HyperText Markup Language (HTML). Are you worried your CBM machine might not be able to handle HTML? Worry no more. Jim will teach you the HTML language and how it can be used on the Commodore system. In part 1, Jim details the language and its elements and lays the ground work for a Commodore HTML parsing engine. |
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Jim Brain |
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Columns | |
Hi Tech Trickery: HEAVY MATH - Part 0: History, Arithmetic, and Simple Algorithms | |
Here's the proof you need to kill off the persistent myth that 8-bitters can't cut the mustard in complex computations. Alan lays some groundwork and details a few tricks in stretching those 8-bits to the limit and beyond. |
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Alan Jones |
Hacking Graphics: Creating 3-D Dungeon Crawls | |
So you have created the world's nastiest dungeon engine for your torture chamber of a game. Don't forget the presentation. Todd shows how to create a 3-dimensional scene that will bring your dungeon to life. This will give your unsuspecting victim the most realistic gameplay possible. |
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Todd S. Elliott |
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Departments | |
The (cough, cough) Hacking Editor | |
Jim Brain |
Input/Output | |
Newsfront | |
Hacking the Mags | |
UseNuggets | |
FIDO's Nuggets | |
Geoff Sullivan |
Hack Surfing | |
Commodore Trivia | |
Jim Brain |
? DS, DS$: rem The Error Channel | |
The Next Hack | |
Hacking the Code | |