System Specification for C65 | Fred Bowen | March 1, 1991 |
NEXT Token = 82 end of for-next loop
NOT Token = A8 logical complement function
OFF Token = FE,24 (subcommand)
ON Token = 91 multiple branch or subcommand
OPEN Token = 9F open 1/0 channel
OR Token = B0 logical or function
PAINT Token = DF graphic flood-fill
PALETTE Taken = FE,34 set palette color
PASTE Token = E3 draw graphic area from cut buffer
PEEK Token = C2 return memory byte function
PEN Token = FE,33 set graphic pen color
PIC Token = FE,37 graphic subcommand
PLAY Token = FE,04 play musical notes from string
POINTER Token = CE,0A address of string var function
POKE Token = 97 change memory byte
POLYGON Token = FE,2F draw graphic pologon
POS Token = B9 text cursor position function
POT Token = CE,02 return paddle position
PRINT Token = 99 display data on text screen
PRINT# Token = 98 send data to channel (file)
PUDEF Token = D0 define print-using symbols
QUIT Token = FE,1E (currently unimplemented)
RCLR Token = CD (currently unimplemented)
RDOT Token = D0 (currently unimplemented)
RF-AD Token = 87 read Program pre-defined program data
RECORD Token = FE,12 set Relative disk file record pointer
REM Token = 8F BASIC program comment
RENAME Token = F5 rename disk file
RENUMBER Token = F8 renumber BASIC program lines
RESTORE Token = 8C set DATA pointer, subcommand
RESUME Token = D6 resume BASIC program after trap
RETURN Token = 8E end of subroutine call
RGR Token = CC (currently unimplemented)
RIGHT$ Token = C9 rightmost substring function
RMOUSE Token = FE,3F read mouse position
RND Token = BB pseudo random number function
RREG Token = FE,09 return processor registers after SYS
RSPCOLOR Token = CE,07 return sprite color function
RSPPOS Token = CE,05 return sprite position function
RSPRITE Token = CE,06 return sprite parameter function
RUN Token = 8A run BASIC program from memory or disk
RWINDOW Token = CE,09 return text window parameter function
SAVE Token = 94 save BASIC program to disk
SCALE Token = E9 (currently unimplemented)
SCNCLR Token = E8 erase text or graphic display
SCRATCH Token = F2 delete disk file
SCREEN Token = FE,2E set parameters or open graphic screen
SET Token = FE,2D set system parameter, subcommand
SGN Token = B4 return sign of number function
SIN Token = BF trigometric.sine function
SLEEP Token = FE,0B pause BASIC program for time period
SLOW Token = FE,26 set system speed to minimum
SOUND Token = DA perform sound effects
SPC Token = A6 skip spaces in printed output
SPRCOLOR Token = FE,08 set multicolor sprite colors
SPRDEF Token = FE,1D (currently unimplemented)
SPRITE Token = FE,07 set sprite parameters
SPRSAV Token = FE,16 set or copy sprite definition