Compiler

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A diagram of the operation of a typical multi-language, multi-target compiler.
A diagram of the operation of a typical multi-language, multi-target compiler.

A compiler is a computer program (or set of programs) that translates text written in a computer language (the source language) into another computer language (the target language). The original sequence is usually called the source code and the output called object code. Commonly the output has a form suitable for processing by other programs (e.g., a linker), but it may be a human-readable text file.

The most common reason for wanting to translate source code is to create an executable program. The name "compiler" is primarily used for programs that translate source code from a high level language to a lower level language (e.g., assembly language or machine language). A program that translates from a low level language to a higher level one is a decompiler. A program that translates between high-level languages is usually called a language translator, source to source translator, or language converter. A language rewriter is usually a program that translates the form of expressions without a change of language.

A compiler is likely to perform many or all of the following operations: lexing, preprocessing, parsing, semantic analysis, code generation, and code optimizations.

Contents

[edit] History

Software for early computers was exclusively written in assembler code for many years. Higher level programming languages were not invented until the benefits of being able to reuse software on different kinds of CPUs started to become significantly greater than the cost of writing a compiler. The very limited memory capacity of early computers also created many technical problems when implementing a compiler.

Towards the end of the 1950s, machine-independent programming languages were first proposed. Subsequently, several experimental compilers were developed. The first compiler was written by Grace Hopper, in 1952, for the A-0 programming language. The FORTRAN team led by John Backus at IBM is generally credited as having introduced the first complete compiler, in 1957. COBOL was an early language to be compiled on multiple architectures, in 1960. [1]

In many application domains the idea of using a higher level language quickly caught on. The expanding functionality supported by newer programming languages and the increasing complexity of computer architectures, compilers have become more and more complex.

Early compilers were written in assembly language. The first self-hosting compiler — capable of compiling its own source code in a high-level language — was created for Lisp by Hart and Levin at MIT in 1962 [2]. Since the 1970s it has become common practice to implement a compiler in the language it compiles, although both Pascal and C have been popular choices for implementation language. Building a self-hosting compiler is a bootstrapping problem -- the first such compiler for a language must be compiled either by a compiler written in a different language, or (as in Hart and Levin's Lisp compiler) compiled by running the compiler in an interpreter.

[edit] Compilers in education

Compiler construction and compiler optimization are taught at universities as part of the computer science curriculum. Such courses are usually supplemented with the implementation of a compiler for an educational programming language. A well documented example is the PL/0 compiler, which was originally used by Niklaus Wirth for teaching compiler construction in the 1970s. In spite of its simplicity, the PL/0 compiler introduced several concepts to the field which have since become established educational standards:

  1. The use of Program Development by Stepwise Refinement
  2. The use of a Recursive descent parser
  3. The use of EBNF to specify the syntax of a language
  4. The use of p-code during generation of portable output code
  5. The use of T-diagrams for the formal description of the bootstrapping problem

[edit] Types of compilers

There are many ways to classify compilers according to the input and output, internal structure, and runtime behavior. For example,

  • A program that translates from a low level language to a higher level one is a decompiler.
  • A program that translates between high-level languages is usually called a language translator, source to source translator, language converter, or language rewriter (this last term is usually applied to translations that do not involve a change of language)

[edit] Where does the code execute?

One method used to classify compilers is by the platform on which the generated code they produce executes.

A native or hosted compiler is one whose output is intended to directly run on the same type of computer and operating system as the compiler itself runs on. The output of a cross compiler is designed to run on a different platform. Cross compilers are often used when developing software for embedded systems that are not intended to support an environment intended for software development.

The output of a compiler that produces code for a virtual machine (VM) may or may not be executed on the same platform as the compiler that produced it. For this reason such compilers are not usually classified as native or cross compilers.

[edit] One-pass versus multi-pass compilers

Classifying compilers by number of passes has its background in the hardware resource limitations of computers. Compiling involves performing lots of work and early computers did not have enough memory to contain one program that did all of this work. So compilers were split up into smaller programs which each made a pass over the source (or some representation of it) performing some of the required analysis and translations.

The ability to compile in a single pass is often seen as a benefit because it simplifies the job of writing a compiler and one pass compilers are generally faster than multi-pass compilers. Many languages were designed so that they could be compiled in a single pass (e.g., Pascal).

In some cases the design of a language feature may require a compiler to perform more than one pass over the source. For instance, consider a declaration appearing on line 20 of the source which affects the translation of a statement appearing on line 10. In this case, the first pass needs to gather information about declarations appearing after statements that they affect, with the actual translation happening during a subsequent pass.

The disadvantage of compiling in a single pass is that it is not possible to perform many of the sophisticated optimizations needed to generate high quality code. It can be difficult to count exactly how many passes an optimizing compiler makes. For instance, different phases of optimization may analyse one expression many times but only analyse another expression once.

Splitting a compiler up into small programs is a technique used by researchers interested in producing provably correct compilers. Proving the correctness of a set of small programs often requiring less effort than proving the correctness of a larger, single, equivalent program.

While the typical multi-pass compiler outputs machine code from its final pass, there are several other types:

  • A "source-to-source compiler" is a type of compiler that takes a high level language as its input and outputs a high level language. For example, an automatic parallelizing compiler will frequently take in a high level language program as an input and then transform the code and annotate it with parallel code annotations (e.g. OpenMP) or language constructs (e.g. Fortran's DOALL statements).
  • Stage compiler that compiles to assembly language of a theoretical machine, like some Prolog implementations
    • This Prolog machine is also known as the Warren Abstract Machine (or WAM). Bytecode compilers for Java, Python, and many more are also a subtype of this.
  • Just-in-time compiler, used by Smalltalk and Java systems, and also by Microsoft .Net's Common Intermediate Language (CIL)
    • Applications are delivered in bytecode, which is compiled to native machine code just prior to execution.

[edit] Compiled versus interpreted languages

Many people divide higher-level programming languages into compiled languages and interpreted languages. However, there is rarely anything about a language that requires it to be compiled or interpreted. Compilers and interpreters are implementations of languages, not languages themselves. The categorization usually reflects the most popular or widespread implementations of a language -- for instance, BASIC is thought of as an interpreted language, and C a compiled one, despite the existence of BASIC compilers and C interpreters.

There are exceptions; some language specifications spell out that implementations must include a compilation facility (eg, Common Lisp), while other languages have features that are very easy to implement in an interpreter, but make writing a compiler much harder; for example, SNOBOL4, and many scripting languages are capable of constructing arbitrary source code at runtime with regular string operations, and then executing that code by passing it to a special evaluation function. To implement these features in a compiled language, programs must usually be shipped with a runtime environment that includes the compiler itself.

[edit] Hardware compilation

The output of some compilers may target hardware at a very low level, eg a Field Programmable Gate Array (FPGA). Such compilers are said to be hardware compilers because the programs they compile effectively control the final configuration of the hardware and how it operates; there are no instructions that are executed in sequence.

[edit] Compiler design

The approach taken to compiler design is affected by the complexity of the processing that needs to be done, the experience of the person(s) designing it, and the resources (eg, people and tools) available.

A compiler for a relatively simple language written by one person might be a single, monolithic, piece of software. When the source language is large and complex, and high quality output is required the design may be split into a number of relatively independent phases, or passes. Having separate phases means development can be parceled up into small parts and given to different people. It also becomes much easier to replace a single phase by an improved one, or to insert new phases later (eg, additional optimizations).

The division of the compilation processes in phases (or passes) was championed by the Production Quality Compiler-Compiler Project (PQCC) at Carnegie Mellon University. This project introduced the terms front end, middle end (rarely heard today), and back end.

All but the smallest of compilers have more than two phases. However, these phases are usually regarded as being part of the front end or the back end. The point at where these two ends meet is always open to debate. The front end is generally considered to be where syntactic and semantic processing takes place, along with translation to a lower level of representation (than source code).

The middle end is usually designed to perform optimizations on a form other than the source code or machine code. This source code/machine code independence is intended to enable generic optimizations to be shared between versions of the compiler supporting different languages and target processors.

The back end takes the output from the middle. It may perform more analysis, transformations and optimizations that are for a particular computer. Then, it generates code for a particular processor and OS.

This front-end/middle/back-end approach makes it possible to combine front ends for different languages with back ends for different CPUs. A practical example of this approach is the GNU Compiler Collection and the Amsterdam Compiler Kit, which have multiple front-ends, shared analysis and multiple back-ends.

[edit] Front end

The front end analyses the source code to build an internal representation of the program, called the intermediate representation or IR. It also manages the symbol table, a data structure mapping each symbol in the source code to associated information such as location, type and scope. This is done over several phases, which includes some of the following:

  1. Line reconstruction. Languages which strop their keywords or allow arbitrary spaces within identifiers require a phase before parsing, which converts the input character sequence to a canonical form ready for the parser. The top-down recursive-descent table-driven parsers used in the 1960s typically read the source a character at a time and did not require a separate tokenizing phase. Atlas Autocode, and Imp (and some implementations of Algol and Coral66) are examples of stropped languages whose compilers would have a Line Reconstruction phase.
  2. Lexical analysis breaks the source code text into small pieces called tokens. Each token is a single atomic unit of the language, for instance a keyword, identifier or symbol name. The token syntax is typically a regular language, so a finite state automaton constructed from a regular expression can be used to recognize it. This phase is also called lexing or scanning, and the software doing lexical analysis is called a lexical analyzer or scanner.
  3. Preprocessing. Some languages, e.g., C, require a preprocessing phase which supports macro substitution and conditional compilation. Typically the preprocessing phase occurs before syntactic or semantic analysis; e.g. in the case of C, the preprocessor manipulates lexical tokens rather than syntactic forms. However, some languages such as Scheme support macro substitutions based on syntactic forms.
  4. Syntax analysis involves parsing the token sequence to identify the syntactic structure of the program. This phase typically builds a parse tree, which replaces the linear sequence of tokens with a tree structure built according to the rules of a formal grammar which define the language's syntax. The parse tree is often analyzed, augmented, and transformed by later phases in the compiler.
  5. Semantic analysis is the phase in which the compiler adds semantic information to the parse tree and builds the symbol table. This phase performs semantic checks such as type checking (checking for type errors), or object binding (associating variable and function references with their definitions), or definite assignment (requiring all local variables to be initialized before use), rejecting incorrect programs or issuing warnings. Semantic analysis usually requires a complete parse tree, meaning that this phase logically follows the parsing phase, and logically precedes the code generation phase, though it is often possible to fold multiple phases into one pass over the code in a compiler implementation.

[edit] Back end

The term back end is sometimes confused with code generator because of the overlapped functionality of generating assembly code. Some literature uses middle end to distinguish the generic analysis and optimization phases in the back end from the machine-dependent code generators.

The main phases of the back end include the following:

  1. Analysis: This is the gathering of program information from the intermediate representation derived from the input. Typical analyses are data flow analysis to build use-define chains, dependence analysis, alias analysis, pointer analysis, escape analysis etc. Accurate analysis is the basis for any compiler optimization. The call graph and control flow graph are usually also built during the analysis phase.
  2. Optimization: the intermediate language representation is transformed into functionally equivalent but faster (or smaller) forms. Popular optimizations are inline expansion, dead code elimination, constant propagation, loop transformation, register allocation or even automatic parallelization.
  3. Code generation: the transformed intermediate language is translated into the output language, usually the native machine language of the system. This involves resource and storage decisions, such as deciding which variables to fit into registers and memory and the selection and scheduling of appropriate machine instructions along with their associated addressing modes (see also Sethi-Ullman algorithm).

Compiler analysis is the prerequisite for any compiler optimization, and they tightly work together. For example, dependence analysis is crucial for loop transformation.

In addition, the scope of compiler analysis and optimizations vary greatly, from as small as a basic block to the procedure/function level, or even over the whole program (interprocedural optimization). Obviously, a compiler can potentially do a better job using a broader view. But that broad view is not free: large scope analysis and optimizations are very costly in terms of compilation time and memory space; this is especially true for interprocedural analysis and optimizations.

The existence of interprocedural analysis and optimizations is common in modern commercial compilers from IBM, SGI, Intel, Microsoft, and Sun Microsystems. The open source GCC was criticized for a long time for lacking powerful interprocedural optimizations, but it is changing in this respect. Another good open source compiler with full analysis and optimization infrastructure is Open64, which is used by many organizations for research and commercial purposes.

Due to the extra time and space needed for compiler analysis and optimizations, some compilers skip them by default. Users have to use compilation options to explicitly tell the compiler which optimizations should be enabled.

[edit] A compiler example

The following program represents a very simple one-pass compiler, written in C. This compiler compiles an expression defined in infix notation to postfix notation and also into an assembly-like machine language. This compiler uses the recursive descent strategy. This strategy is recognizable by the fact that each function corresponds to a non-terminal symbol in a language grammar.

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#define MODE_POSTFIX    0
#define MODE_ASSEMBLY   1

char    lookahead;
int     pos;
int     compile_mode;
char    expression[20+1];

void error()
{
        printf("Syntax error!\n");
}

void match( char t )
{
        if( lookahead == t )
        {
                pos++;
                lookahead = expression[pos];            
        }
        else
                error();
}

void digit()
{
        switch( lookahead )
        {
                case '0':
                case '1':
                case '2':
                case '3':
                case '4':
                case '5':
                case '6':
                case '7':
                case '8':
                case '9':
                        if( compile_mode == MODE_POSTFIX )
                                printf("%c", lookahead);
                        else
                                printf("\tPUSH %c\n", lookahead);                     
                        
                        match( lookahead );
                        break;
                default:
                        error();
                        break;
        }
}

void term()
{
        digit();
        while(1)
        {
                switch( lookahead )
                {
                        case '*':
                                match('*');
                                digit();
                                                                
                                printf( "%s", compile_mode == MODE_POSTFIX ? "*" 
                                        : "\tPOP B\n\tPOP A\n\tMUL A, B\n\tPUSH A\n");
                                        
                                break;
                        case '/':
                                match('/');
                                digit();

                                printf( "%s", compile_mode == MODE_POSTFIX ? "/" 
                                        : "\tPOP B\n\tPOP A\n\tDIV A, B\n\tPUSH A\n");
                                break;
                        default:
                                return;
                }
        }
}

void expr()
{
        term();
        while(1)
        {
                switch( lookahead )
                {
                        case '+':
                                match('+');
                                term();
                                
                                printf( "%s", compile_mode == MODE_POSTFIX ? "+" 
                                        : "\tPOP B\n\tPOP A\n\tADD A, B\n\tPUSH A\n");
                                break;
                        case '-':
                                match('-');
                                term();

                                printf( "%s", compile_mode == MODE_POSTFIX ? "-" 
                                        : "\tPOP B\n\tPOP A\n\tSUB A, B\n\tPUSH A\n");
                                break;
                        default:
                                return;
                }
        }
}

int main ( int argc, char** argv )
{
        printf("Please enter an infix-notated expression with single digits:\n\n\t");
        scanf("%20s", expression);
        
        printf("\nCompiling to postfix-notated expression:\n\n\t");   
        compile_mode = MODE_POSTFIX;
        pos = 0;
        lookahead = *expression;
        expr();
                
        printf("\n\nCompiling to assembly-notated machine code:\n\n");        
        compile_mode = MODE_ASSEMBLY;
        pos = 0;
        lookahead = *expression;
        expr();

        return 0;
}

A possible execution of this simple compiler results in the following output:

Please enter an infix-notated expression with single digits:

        3-4*2+2

Compiling to postfix-notated expression:

        342*-2+

Compiling to assembly-notated machine code:

        PUSH 3
        PUSH 4
        PUSH 2
        POP B
        POP A
        MUL A, B
        PUSH A
        POP B
        POP A
        SUB A, B
        PUSH A
        PUSH 2
        POP B
        POP A
        ADD A, B
        PUSH A

[edit] References

  • Compiler textbook references A collection of references to mainstream Compiler Construction Textbooks
  • Compilers: Principles, Techniques and Tools by Alfred V. Aho, Ravi Sethi, and Jeffrey D. Ullman (ISBN 0-201-10088-6) is considered to be the standard authority on compiler basics (undergraduate level), and makes a good primer for the techniques mentioned above. (It is often called the Dragon Book because of the picture on its cover showing a Knight of Programming fighting the Dragon of Compiler Design.) link to publisher
  • Advanced Compiler Design and Implementation by Steven Muchnick (ISBN 1-55860-320-4). One of the widely-used text books for advanced compiler courses (graduate level).
  • Engineering a Compiler by Keith D. Cooper and Linda Torczon . Morgan Kaufmann 2004, ISBN 1-55860-699-8. This is a very practical compiler book.
  • Understanding and Writing Compilers: A Do It Yourself Guide (ISBN 0-333-21732-2) by Richard Bornat is an unusually helpful book, being one of the few that adequately explains the recursive generation of machine instructions from a parse tree. The authors experience from the early days of mainframes and minicomputers, provides useful insights that more recent books often fail to convey.
  • An Overview of the Production Quality Compiler-Compiler Project by Leverett, Cattel, Hobbs, Newcomer, Reiner, Schatz and Wulf. Computer 13(8):38-49 (August 1980)
  • Compiler Construction by Niklaus Wirth (ISBN 0-201-40353-6) Addison-Wesley 1996, 176 pages, also available at [3]. Step-by-step guide to using recursive descent parser. Describes a compiler for Oberon-0, a subset of the author's programming language, Oberon.
  • "Programming Language Pragmatics" by Michael Scott (ISBN 0-12-633951-1) Morgan Kaufmann 2005, 2nd edition, 912 pages. This book offers a broad and in-depth introduction to compilation techniques and programming languages, illustrated with many examples. More information on the book can be found at the author's site.
  • "A History of Language Processor Technology in IBM", by F.E. Allen, IBM Journal of Research and Development, v.25, no.5, September 1981.

    [edit] See also

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